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What is Magic Missile 5E? Magic Missile 5E is a 1st level evocation spell, which is only natively available to Sorcerers, and Wizards. It requires vocal and somatic components and takes an action to cast. When cast it creates three darts of force that can hit a creature within 120 feet.


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Wand of Magic Missiles Ready to play? Build unlimited D&D characters Create Now Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell.


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1 action School Evocation Damage/Attack Force Range 120 feet Class Sorcerer, Wizard Attack/Save None Duration Instantaneous Components Verbal, Somatic Components Verbal, Somatic Spell Description: You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range.


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1 Action Range/Area 120 ft Components V, S Duration Instantaneous School Evocation Attack/Save None Damage/Effect Force You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.


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Magic Missile Other names Battlestrike Inventor General Matick 5th Edition Statistics School Evocation Domains Arcana Level 4th Edition Statistics Keywords Arcane Force Implement Level Wizard 1 Type At-Will 3rd Edition Statistics School Evocation Descriptors


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Magic Missile. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd.


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The Magic Missile spell ( PHB p. 257) You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.


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Magic Missile Source: Player's Handbook 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.


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Magic Missile. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels.


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Duration: Instantaneous Classes: Sorcerer, Wizard You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.


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Magic Missile 1st level Evocation Casting Time 1 Action Range 120 Feet Duration instantaneous Components V S Class Sorcerer Wizard Spell Description You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.


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Duration: Instantaneous You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart can target a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, the missile does 2d4 force damage.


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The Ultimate Magic Missile 5e Guide: best uses and strategies. by. Navigating the realm of magic in Dungeons and Dragons can prove to be quite challenging. The aim of this guide is to help you construct a spell loadout that is consistently effective and adaptable in any given situation. Through this guide, we will explore the different facets.


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Jim's Magic Missile 5e September 11, 2022 Jim's Magic Missile: Go Big or Go Home Usable By: Wizard Spell Level: 1 School: Evocation Casting Time: 1 action Range: 120 feet Duration: Instantaneous Components: V, S, M (1 gold coin, which is consumed as tax for using the spell)


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Magic Missile 5e Magic Missile is one of the most iconic DnD spells around, having been a part of the game since the first edition. A first-level spell that's guaranteed to hit, Magic Missile is a great option in the early game, and continues to be useful (even mega-powerful, for certain builds) into the later game.


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Introduction Magic Missile is so baked in the collective thinking of DnD players that's is very easy to overlook. But that's a mistake, and I'm going to go into excruciating detail about what makes it so good. It's not especially flashy, it doesn't auto-kill things or turn them into newts.